Ascend to the Peak of a Haunted Kingdom

Captured and Taken to a Distant Land

Hornet, princess-protector of Hallownest, finds herself alone in a vast, unfamiliar world.

She must battle foes, seek out allies, and solve mysteries as she ascends on a deadly pilgrimage to the kingdom’s peak.

Bound by her lineage and guided by echoes of her past, Hornet will adventure through mossy grottos, coral forests and shining citadels to unravel a deadly thread that threatens this strange new land.

Lethal Acrobatic Action

Hornet must master a whole new suite of powerful moves to survive. She'll unleash devastating attacks, learn incredible silken abilities, and craft deadly tools in order to overcome the kingdom's challenges.

Over 150 all-new foes stand between Hornet and the shining citadel crowning the kingdom. Beasts and hunters, assassins and kings, monsters and knights - Hornet must face them all with bravery and skill!

Beauty and Wonder in a Haunted World

The vast inter-connected world of Hollow Knight: Silksong is brought vividly to life in a traditional, hand-crafted, 2D style. Gilded cities, Lakes of fire, and misted moors are illustrated in exquisite detail and accompanied by a vibrant orchestral score.

In her search for the truth behind her capture, Hornet will befriend surprising strangers, discover shocking secrets and solve ancient mysteries in a kingdom full of wonders.

A Soulful, Orchestral Score

Hollow Knight's award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to Hornet's adventure.

Preview The Soundtrack

If you'd like to write about Hollow Knight, we've a Press Kit full of videos, facts and images.

For any additional press enquiries, please contact: press (at) teamcherry.com.au

VISIT THE PRESS Kit

Learn about the methods we used to make Hollow Knight, and about the engine under-pinning the whole game.

DETAILS

Hollow Knight is being developed by Team Cherry in Adelaide, South Australia. We're a team of 3 people who, alongside making the game, are responsible for building these websites, cutting those game trailers, posting regular game updates, answering questions on social media and much more. Though it's a lot of work, we love doing it, and it's made even more enjoyable by the enthusiastic support we've received from fans this whole way.

Ari Gibson

Ari is responsible for game design alongside William. He creates the game's art, environments and animates hundreds of bugs.

William Pellen

William designs the game along with Ari. He creates the enemy, boss and game behaviour for Hollow Knight. If an enemy seems too challenging or a gauntlet insurmountable, blame him!

Jack Vine

Jack is Silksong's supremely talented coder. Jack's been building out the systems for Silksong, tightening and optimising and adding a suite of all new exciting features..